The sequence was storyboarded and then we created a 3D animatic to work out shots and lighting in advance. The turnaround time between shooting and broadcast was less than four weeks, so we used a real time rendering solution using Unreal for all the background shots. This meant that we wouldn’t be facing long rendering times for each pass.
We supervised the VFX shoot which was all shot at 4k, to allow us flexibility to zoom into the footage. After the sequence had an approved cut. We keyed and rotoscoped the selected shots. Special effects and an overall grade were added using After Effects.
Watch the green screen comparison below.